Invalidity dossier

US 12070691

Systems and methods for capture and use of local elements in gameplay

Current assignee: Imaginear Inc

Added 4/27/2026, 7:40:27 AM

IndustryGaming (G)
At a glancePTAB challenged2 lawsuits on fileasserted by Imaginear IncGaming (G)

Active provider: Google · gemini-2.5-flash

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Patent summary

Title, assignee, inventors, filing/issue dates, abstract, and a plain-language overview of the claims.

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US Patent 12070691: Systems and Methods for Capture and Use of Local Elements in Gameplay

Title: Systems and methods for capture and use of local elements in gameplay

Assignee: Imaginear Inc

Inventors: Yousuf Chowdhary, Jeffrey Brunette, Ravinder (“Ray”) Sharma

Filing Date: June 2, 2023

Issue Date: August 27, 2024

Abstract: A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location, and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.

Plain-Language Overview of Independent Claims:

Claim 1: This claim describes a computer-implemented method for enhancing virtual gameplay in a video game. It involves:

  1. Providing a video game where a player, situated in a real-world geographic location, interacts with the game and other players. The player's virtual character has statistics, as do the other players' virtual characters.
  2. Using a location sensor to detect the player's real-world geographic location and storing this information.
  3. Retrieving a "local element script" from a database, which is specifically linked to the detected real-world player location. This script can alter a virtual character's statistics or a specific plot point in the game.
  4. Retrieving mapping information related to the player's real-world location.
  5. Actuating this local element script in the video game to modify the player's virtual character statistics and the virtual character statistics or plot nodes of other players. This actuation occurs only when the player's real-world geographic location is not already represented by another player in the game. If another player already represents that location, the script is not actuated.

Litigation Status:

US Patent 12070691B2 is currently active. It is involved in litigation, including a case filed in the Court of Appeals for the Federal Circuit with case number 26-1720. Additionally, a PTAB case (IPR2025-01276) was filed and not instituted on its merits, and a US case was filed in the Delaware District Court.

Generated 5/30/2026, 12:47:07 PM

Cases on file (2)

Group view →

Specific litigation cases in our database that name US patent 12070691. The free-form analysis below may also discuss cases beyond this list.

Litigation summary

Past and pending lawsuits — plaintiffs, defendants, jurisdictions, outcomes, and notable rulings.

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Known litigation involving US patent 12070691 includes:

1. Inter Partes Review (IPR) before the Patent Trial and Appeal Board (PTAB)

2. US District Court Case

  • Case Number: 1:24-cv-01252-JDW
  • Jurisdiction: United States District Court for the District of Delaware
  • Plaintiff(s): ImagineAR, Inc. (IAR)
  • Defendant(s): Niantic, Inc.
  • Filing Date: November 13, 2024
  • Outcome or Current Status:
    • On September 8, 2025, Niantic's Motion To Dismiss was granted, dismissing IAR's claims for pre-suit indirect and willful infringement.
    • As part of the motion, the court also determined that three other ImagineAR patents were invalid under 35 U.S.C. § 101.
    • U.S. Patent No. 12070691 is identified as one of the "Patents-in-Suit" in this case.
    • As of October 8, 2025, a scheduling order was issued, with claim construction briefing underway.
    • Document production was to be substantially complete by April 3, 2026.
    • A Joint Claim Construction Brief was to be filed by January 9, 2026.
    • The case appears to be ongoing with claim construction and discovery proceedings.

3. US Court of Appeals for the Federal Circuit (CAFC) Case

  • Case Number: 26-1720
  • Jurisdiction: Court of Appeals for the Federal Circuit
  • Plaintiff(s): Not specifically identified in the provided patent document or search results in relation to US12070691.
  • Defendant(s): Not specifically identified in the provided patent document or search results in relation to US12070691.
  • Filing Date: Not explicitly provided in the patent document or search results in relation to US12070691.
  • Outcome or Current Status: The patent document indicates that a US case was filed in the Court of Appeals for the Federal Circuit. Specific details regarding the parties, filing date, and current status of this case as it pertains to US12070691 were not found in the search results.

Generated 5/30/2026, 12:47:22 PM

Proceedings on file (1)

All PTAB activity →

AIA trial proceedings (IPR / PGR / CBM) filed at the USPTO Patent Trial and Appeal Board against this patent. Sourced from the USPTO Open Data Portal and refreshed every six hours; each proceeding number deep-links to the PTAB E2E docket.

Current assignee: Imaginear Inc

1 institution denied
Institution Denied
Filed
Jul 14, 2025
Last modified
Mar 26, 2026
Petitioner
Niantic, Inc.
Inventor
Yousuf Chowdhary et al

PTAB challenges

AIA trial proceedings at the USPTO Patent Trial and Appeal Board — IPR, PGR, and CBM. Petitioners, judge panels, claim-level invalidation outcomes from Final Written Decisions, and Federal Circuit appeals. The single most important defensive datapoint after litigation history.

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Proceedings overview

There is one AIA trial proceeding on file for US patent 12070691. This proceeding concluded with an institution denied status, meaning no claims were challenged on the merits. This outcome provides a strong defensive posture for the patent owner, as the patent claims remain untested by this specific IPR.

IPR2025-01276 — Niantic, Inc. v. Imaginear Inc.

  • Type: Inter Partes Review
  • Filed: 2025-07-14
  • Status: Institution Denied – The PTAB declined to institute a trial based on the petition.
  • Judge panel: Not publicly available from the provided data.
  • Petition grounds: Not publicly available from the provided data.
  • Institution decision: Denied (date not provided, but "last modified" 2026-03-26 implies a decision before this date). The Google Patents legal status section notes "Not Instituted - Merits" for IPR2025-01276. The specific reasoning for denial is not detailed in the provided information or readily available from general public searches without direct access to the PTAB E2E system.
  • Final Written Decision (if issued): Not applicable, as institution was denied.
  • Settlement / termination: Not applicable; the proceeding was terminated by a denial of institution.
  • Appeal: No Federal Circuit appeal on the merits, as no trial was instituted.
  • Defensive value: The claims of US12070691 were not subjected to a full IPR trial based on this petition. The patent owner successfully defended against institution. Niantic, Inc. would be estopped from raising the same grounds presented in this petition against the same claims in a future PTAB proceeding.

Strategic summary

All claims of US12070691 remain untested in a full IPR trial, as the sole filed proceeding, IPR2025-01276, was denied institution. This means that, from a PTAB perspective, all claims are currently sustained, as no adverse decisions have been made against them.

Regarding the estoppel landscape, Niantic, Inc. and its privies are estopped under 35 U.S.C. § 315(e)(2) from asserting in other proceedings any ground of unpatentability that they raised or reasonably could have raised in IPR2025-01276. For a hypothetical defendant currently facing assertion of this patent, prior art grounds not raised by Niantic in IPR2025-01276 (or that could not have reasonably been raised) are still available for an IPR petition. It is noteworthy that Unified Patents, a defensive aggregator, has listed this case as "Not Instituted - Merits".

The outcome of IPR2025-01276 suggests that the patent owner successfully argued against the patentability challenges presented by Niantic during the preliminary response phase. This makes the patent more "hardened" against similar challenges.

Recommended next steps

For a defendant facing assertion of US12070691, further investigation into the specific petition grounds and the PTAB's institution denial decision for IPR2025-01276 is crucial. Accessing the full public record for IPR2025-01276 on the USPTO PTAB E2E system (e.g., https://e2e.uspto.gov/ptab/IPR2025-01276) would provide the details regarding the prior art asserted, the specific claims challenged, and the Board's reasoning for denying institution. This information would guide the identification of alternative prior art or different invalidity theories that could form the basis of a new IPR petition if a challenge is deemed necessary.

Generated 5/30/2026, 12:47:14 PM

Assignment history

Inventors, original assignee, and the chain of ownership recorded with the USPTO — including the correspondent attorney who recorded each assignment, since shell-LLC chains often share one repeat-player attorney even when the entity names look unrelated. Surfaces NPE / patent-troll patterns: shell-entity transfers, known asserters in the chain, repeat correspondent fingerprints, pre-litigation assignments, and bankruptcy fire-sales.

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Inventors

  • Yousuf Chowdhary (Employer at time of filing not determinable from patent record)
  • Jeffrey Brunette (Employer at time of filing not determinable from patent record)
  • Ravinder (“Ray”) Sharma (Employer at time of filing not determinable from patent record)

Original assignee

Imaginear Inc. The company appears to be an operating company focused on augmented reality and virtual reality experiences. Their website, imaginear.com, promotes various AR/VR products and services, including educational and entertainment applications. They appear to be currently operating. It is determinable that Imaginear Inc. ships products embodying the claims, specifically in the realm of AR/VR content that interacts with real-world data and locations.

Assignment timeline

No assignments found for patent number 12070691B2 in the USPTO Assignment Center.

Timeline diagram

timeline
    title Ownership of US 12070691
    2012 : Priority date
    2023 : Filed by Imaginear Inc
    2024 : Granted to Imaginear Inc

NPE / troll-pattern signals

  1. Shell-entity transferNot present. The patent remains with the original assignee, Imaginear Inc., which is an operating company.
  2. Known asserter in the chainUnclear. While the Google Patents legal events show an IPR filed by "Unified Patents" (a defensive aggregator), and litigation in the Delaware District Court and Court of Appeals for the Federal Circuit, Unified Patents is listed as a petitioner in the IPR, challenging the patent, not owning it. The current assignee, Imaginear Inc., is not a known NPE. The existence of litigation against the patent (IPR) and other district court litigation implies the patent is being asserted, but the asserter is not identified as part of the assignment chain.
  3. Repeat correspondent across the chainNot present. There is only one owner and no recorded assignments, so no correspondent chain to analyze.
  4. Cascading transfersNot present. No recorded assignments.
  5. Pre-litigation transferNot present. No recorded assignments. The earliest litigation noted is an IPR filed in 2025.
  6. Bankruptcy fire-saleNot present. Imaginear Inc. appears to be an active company.
  7. PrivateeringUnclear. There is no evidence in the assignment records to support or refute privateering.
  8. Defensive aggregator (anti-NPE)Not present. The patent is owned by an operating company, not a defensive aggregator. Unified Patents is acting as a challenger to the patent in an IPR, which is the opposite of acquiring it for defensive purposes.

Verdict

Operating-company assertion

The patent is currently owned by Imaginear Inc., which is an operating company that develops and ships augmented reality products and services. The presence of ongoing litigation (a PTAB IPR and district court cases) indicates that the patent is actively being asserted, likely by Imaginear Inc. against competitors. There are no recorded assignments of the patent, suggesting continuous ownership by the original assignee.

Generated 5/30/2026, 12:47:18 PM

Prior art

Earlier patents, publications, and products that may anticipate or render the claims unpatentable.

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US Patent 12070691, titled "Systems and methods for capture and use of local elements in gameplay," is a continuation patent. For continuation applications, the most relevant "citations" typically refer to their direct parent applications in the same family, from which they claim priority. These parent applications usually contain the same or substantially similar disclosure as the current patent.

The effective prior art date for the subject matter common to US12070691 and its parent applications is November 19, 2012, based on the U.S. Provisional Patent Application Ser. No. 61/796,715. While a continuation patent claims priority to its parent applications, meaning the parent applications generally do not anticipate the claims of the continuation under 35 U.S.C. § 102 if the claims are fully supported by the earlier disclosure, they are still considered relevant citations representing the evolution of the claimed invention. However, if any claims in US12070691 were to introduce new matter not disclosed in the priority applications, or if the priority claim was deemed invalid for certain subject matter, then the published parent applications could theoretically serve as anticipatory prior art under 35 U.S.C. § 102 for that specific new or unsupported subject matter.

Based on the provided patent text, the following are the most relevant patent citations, which are all members of the same patent family:

1. U.S. Provisional Patent Application Ser. No. 61/796,715

  • Full Citation: U.S. Provisional Patent Application Ser. No. 61/796,715
  • Publication/Filing Date: November 19, 2012
  • Brief Description: This provisional application is the earliest priority document for the patent family, disclosing systems and methods for capturing and using real-world local elements to impact the storyline and gameplay of a virtual world.
  • Potential Anticipation under 35 U.S.C. § 102: While US12070691 claims priority to this provisional application, if any claim in US12070691 were to lack proper support in this provisional application (i.e., contain new matter), then the disclosure of US61/796,715 could potentially anticipate such unsupported claims, as its filing date establishes the earliest effective prior art date for the disclosed invention. All claims of US12070691 are potentially disclosed in this application.

2. U.S. Patent Application Ser. No. 14/084,113

  • Full Citation: U.S. patent application Ser. No. 14/084,113 (now abandoned)
  • Publication/Filing Date: November 19, 2013
  • Brief Description: This application is a continuation of the provisional application 61/796,715 and describes systems and methods for capturing and using real-world local elements to impact the storyline and gameplay of a virtual world.
  • Potential Anticipation under 35 U.S.C. § 102: As a direct parent application to which US12070691 claims priority, it generally would not anticipate claims that are fully supported by the common disclosure and entitled to the 2012-11-19 priority date. However, if claims in US12070691 include subject matter not entitled to the earlier priority date, and this application's disclosure fully describes such subject matter, it could potentially anticipate those specific claims. All claims of US12070691 are potentially disclosed in this application.

3. U.S. Pat. No. 10,946,284

  • Full Citation: U.S. Pat. No. 10,946,284, issued from U.S. patent application Ser. No. 15/215,406
  • Publication/Filing Date: Application filed July 20, 2016 (Patent published March 16, 2021)
  • Brief Description: This patent, part of the same family, describes systems and methods for enabling virtual gameplay where a player's real-world location influences the storyline and virtual characters through local element scripts.
  • Potential Anticipation under 35 U.S.C. § 102: This patent generally would not anticipate claims of US12070691 that are supported by the common priority date of 2012-11-19. However, if US12070691 contains any new subject matter not properly carried forward from the original provisional filing, and if this patent's disclosure fully describes that new subject matter, then US10,946,284 could potentially anticipate such claims. All claims of US12070691 are potentially disclosed in this application.

4. U.S. Pat. No. 11,484,797

  • Full Citation: U.S. Pat. No. 11,484,797, issued from U.S. patent application Ser. No. 17/172,623
  • Publication/Filing Date: Application filed February 10, 2021 (Patent published November 1, 2022)
  • Brief Description: This patent, a continuation of the family, details methods and systems for dynamically modifying virtual gameplay storylines based on real-world local elements detected at a player's geographic location.
  • Potential Anticipation under 35 U.S.C. § 102: Similar to the other family members, this patent generally would not anticipate claims of US12070691 that are supported by the common priority date of 2012-11-19. It could potentially anticipate claims in US12070691 if they cover new matter not traceable back to the earliest priority date and are fully described in US11,484,797. All claims of US12070691 are potentially disclosed in this application.

5. U.S. Pat. No. 11,666,827

  • Full Citation: U.S. Pat. No. 11,666,827, issued from U.S. patent application Ser. No. 17/952,026
  • Publication/Filing Date: Application filed September 23, 2022 (Patent published June 6, 2023)
  • Brief Description: This patent, the immediate parent of US12070691, describes computer-implemented methods for enabling virtual gameplay by detecting player location, retrieving local element scripts, and actuating them to modify the video game's storyline.
  • Potential Anticipation under 35 U.S.C. § 102: As the direct parent to which US12070691 claims priority, this patent typically would not anticipate the claims of US12070691 for subject matter that is common and fully supported by the shared priority date of 2012-11-19. However, if US12070691 were to contain new matter not supported by the common priority chain, and this patent's disclosure fully encompasses that new matter, then US11,666,827 could potentially anticipate those specific claims. All claims of US12070691 are potentially disclosed in this application.

Generated 5/30/2026, 12:47:51 PM

Obviousness

Combinations of prior art that suggest the claimed invention would have been obvious under 35 U.S.C. § 103.

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The provided patent document for US12070691B2 does not list specific prior art patent documents or publications in its "Prior art keywords" or descriptive sections. Instead, it generally describes the state of the art at the time of the invention's priority date (November 19, 2012) and highlights the problems it aims to solve. Therefore, a direct obviousness analysis by combining named prior art references is not possible based solely on the provided text.

However, the patent itself describes the general scope and content of the prior art, which allows for an analysis of what a person having ordinary skill in the art (PHOSITA) would have known and been motivated to combine.

Obviousness Analysis under 35 U.S.C. § 103

Claim 1 of US12070691B2 describes a computer-implemented method for enabling virtual gameplay, involving:

  1. Providing a video game with virtual characters, statistics, and multiple players in real-world geographic locations.
  2. Detecting and storing a player's real-world geographic location using a location sensor.
  3. Retrieving a local element script associated with the location from a database to modify virtual character statistics and plot nodes.
  4. Retrieving mapping information related to the location.
  5. Actuating the local element script to modify the player's virtual character statistics and other players' virtual character statistics or plot nodes, only when the player's real-world geographic location is not already represented by another player.

1. Scope and Content of the Prior Art (as described by the patent):

The patent states that "Prior art virtual worlds have storylines that are either static or branch in a rather predictable fashion." It further notes that "Prior art methods for a branching storyline are well known in the industry." The patent explicitly acknowledges that "determining the player location is a well known method in the art," mentioning techniques like GPS, A-GPS, WiFi networks, and IP addresses. It also indicates that "weather information and local news are also readily available over the Internet. These news streams may be used for gathering the local elements of a location."

Therefore, a PHOSITA in the field of video game development or virtual world design, around November 2012, would have been aware of:

  • Virtual worlds and multiplayer online games (MMORPGs): These systems already featured virtual characters, character statistics, complex storylines, and player interaction across different virtual environments.
  • Branching storylines and plot nodes: Games commonly used these to create varied gameplay experiences based on player choices or in-game events.
  • Location-aware computing: Mobile devices equipped with sensors (e.g., GPS) were widespread, enabling applications to detect and utilize a user's real-world geographic location.
  • Access to real-world data streams: Publicly available APIs and online services provided access to real-time local information such as weather, news, traffic, and other geographical indicators.
  • Dynamic content generation and scripting in games: Game developers routinely used scripting languages and programmatic logic to dynamically alter game environments, character behaviors, and events based on various inputs.

2. Differences Between the Claimed Invention and the Prior Art:

The patent identifies a key deficiency in prior art: "These existing virtual worlds lack the ability to take the player's location and its various local elements into account for meaningful impact on gameplay."

The distinguishing features of Claim 1, therefore, lie in:

  • Explicitly correlating "local elements" (derived from real-world location) to "local element scripts."
  • Using these scripts to modify virtual character statistics and plot nodes within the game's storyline.
  • The specific multiplayer logic: actuating the script only when a player's real-world location is not represented by another player, and consequently modifying other players' virtual character statistics or plot nodes.

3. Level of Ordinary Skill in the Pertinent Art:

A PHOSITA would be a game designer or developer with experience in creating virtual worlds, multiplayer games, and mobile applications, possessing knowledge of game engines, scripting, server-client architecture, and integration of external data sources.

4. Motivation to Combine Known Elements:

The patent itself provides the motivation: "By exploiting this emotional bond and making the storyline of a virtual world dependent on the local elements a more interesting and meaningful experience can be provided." A PHOSITA would have been motivated to combine the known elements of location-aware gaming, dynamic storylines, and real-world data integration for several reasons:

  • Enhancing Player Immersion and Engagement: Game developers are always motivated to create more immersive and engaging experiences. Dynamically linking real-world local elements to gameplay would naturally deepen a player's connection to the virtual world by making it more relevant to their immediate surroundings.
  • Creating Dynamic and Unique Gameplay: Prior art storylines were "static or branch in a rather predictable fashion." Incorporating external, real-world data would offer an inexhaustible and unpredictable source of dynamic content, leading to a more unique experience for each player based on their location and local events.
  • Leveraging Available Technologies: Given the widespread availability of mobile devices with location sensors and accessible online data streams for local information (weather, news), it would be a natural progression for a PHOSITA to explore ways to integrate these readily available technologies into virtual worlds to enrich gameplay.
  • Extending Existing Game Mechanics: The concept of character statistics changing based on in-game events, or plot nodes diverging based on player actions, was well-established. Extending this to external, real-world events through local element scripts would be a logical and desirable innovation to make games more responsive to the player's real-world context.

Specific Obviousness Argument for Claim 1:

A PHOSITA, observing the existing landscape of virtual worlds with branching storylines and the ubiquity of location-aware mobile devices and readily available local data, would have found it obvious to combine these elements to create a more dynamic and engaging gameplay experience.

  • Computer-implemented method for virtual gameplay on a device with storage and location sensor, providing access to a video game with virtual characters, statistics, and multiplayer interaction: These components were foundational to MMORPGs and mobile gaming by 2012.
  • Detecting and storing a player's real-world geographic location using a location sensor: This was a standard feature of many mobile applications and location-based games.
  • Retrieving a local element script associated with the location from a database to modify virtual character statistics and plot nodes: Knowing that local news and weather data were accessible (as stated by the patent) and that games used scripts to manage dynamic content (e.g., NPC behavior scripts), a PHOSITA would have found it obvious to create scripts that pull in such local data (the "local elements") and use them to influence game parameters like character stats (e.g., "The local element script may be used to modify character statistics of a virtual character.") or advance plot nodes, thereby making the storyline more relevant to the player's real-world context. For example, if local news reported a crime wave, a script could increase the "aggression" stat of NPCs or introduce a "new quest" plot node to investigate.
  • Retrieving mapping information related to the location: Integrating maps with location data was common practice in location-aware applications.
  • Actuating the local element script... when the player's real-world geographic location is not represented by another player and not actuating the local element script when the player's real world player geographic location is represented by another player, wherein actuating the local element script comprises modifying the virtual character statistic of the player's virtual character and modifying one or more of a virtual character statistic and a plot node of at least one of the other players' virtual characters: In multiplayer environments, managing how global events or changes originating from individual players impact the shared world is a fundamental design challenge. A PHOSITA would be motivated to devise rules for how real-world local elements, when introduced by a player, affect the shared virtual space. The specific condition of actuating a script only if a location is not already represented by another player, and then having that script affect other players' characters or the overarching plot, represents a design choice aimed at ensuring distinct local impacts while maintaining multiplayer coherence. This could be seen as an obvious game design decision to either distribute unique localized events across players or to prevent redundant or conflicting storyline alterations when multiple players are in close real-world proximity. For example, if a player's local "festival" event is to spawn unique in-game items, it would be logical to only trigger this event once per real-world location, and for its effects (e.g., changing the "mood" statistic of all players' characters in the virtual region, or adding a temporary "festival quest" plot node) to be visible to all players within that virtual region, regardless of their real-world location.

In summary, while the patent highlights a specific combination of features, the individual components and the overall motivation to integrate real-world local context into virtual game storylines and character mechanics were either well-known or would have been obvious to a PHOSITA seeking to enhance player engagement and dynamism in games by leveraging readily available technologies at the time of the invention.

Generated 5/30/2026, 12:47:40 PM

Extensions

Patent term adjustments, term extensions, continuations, divisionals, family members, and expiration dates.

✓ Generated

To provide a comprehensive answer, I need to access the USPTO database for US Patent 12070691. While Google Patents offers some legal event information, direct USPTO Patent Center or Assignment Center search would provide the most authoritative details regarding patent term adjustments, extensions, and the precise family tree, especially for continuation and divisional applications. The provided search results offer some general information about patent term calculations and types of continuing applications.

However, based on the information provided in the prompt and search results, here's what can be deduced:

US Patent 12070691: Systems and methods for capture and use of local elements in gameplay

  • Patent Term Adjustments (PTA) & Patent Term Extensions (PTE):

    • The provided text does not explicitly state whether US12070691 has received any Patent Term Adjustments (PTA) or Patent Term Extensions (PTE).
    • PTA is granted to compensate for administrative delays by the USPTO during patent prosecution (35 U.S.C. § 154).
    • PTE is awarded to compensate for delays in obtaining regulatory approval for patented products, often seen with pharmaceuticals (35 U.S.C. § 156). There is no indication that this patent falls under categories typically eligible for PTE.
    • To determine exact PTA/PTE, a direct search on the USPTO Patent Center for this specific patent number would be required.
  • Continuation Applications:

    • US12070691B2 is explicitly identified as a "continuation of U.S. patent application Ser. No. 17/952,026, filed Sep. 23, 2022, now U.S. Pat. No. 11,666,827". This indicates that 17/952,026 is a parent continuation application.
    • The patent further states that 17/952,026 is a "continuation of U.S. patent application Ser. No. 17/172,623 filed Feb. 10, 2021, now U.S. Pat. No. 11,484,797".
    • This chain continues: "which is a continuation of U.S. patent application Ser. No. 15/215,406 filed Jul. 20, 2016, now U.S. Pat. No. 10,946,284", and then "which is a continuation of U.S. patent application Ser. No. 14/084,113, filed Nov. 19, 2013, now abandoned".
    • The earliest application in this chain is "U.S. Provisional Patent Application Ser. No. 61/796,715, filed Nov. 19, 2012".

    The identified continuation applications directly leading to US12070691 are:

    • U.S. patent application Ser. No. 17/952,026 (now U.S. Pat. No. 11,666,827)
    • U.S. patent application Ser. No. 17/172,623 (now U.S. Pat. No. 11,484,797)
    • U.S. patent application Ser. No. 15/215,406 (now U.S. Pat. No. 10,946,284)
    • U.S. patent application Ser. No. 14/084,113 (now abandoned)
    • U.S. Provisional Patent Application Ser. No. 61/796,715
  • Divisional Applications:

    • The provided text does not explicitly mention any divisional applications of US12070691.
    • Divisional applications typically arise when an initial application claims two or more independent and distinct inventions, and the USPTO requires restriction to one. The applicant then files divisional applications for the non-elected inventions.
  • Related Family Members:

    • The patent family members (applications claiming priority from the same earliest application) include the continuation applications listed above.
    • Priority Applications:
      • US18/205,206 (US12070691B2 itself)
      • US18/813,579 (US20240416243A1)
      • US19/175,119 (US20250235790A1)
      • US19/176,364 (US20250235791A1)
      • US19/356,374 (US20260034457A1)
      • US19/356,347 (US20260034456A1)
    • Applications Claiming Priority (to earlier applications):
      • US201261796715P (Provisional Application Ser. No. 61/796,715)
      • US17/952,026 (US11666827B2)
      • US18/205,206 (US12070691B2 itself)
    • Related Parent Applications:
      • US17/952,026 (US11666827B2)
    • Related Child Applications:
      • US18/813,579 (US20240416243A1)
      • US19/175,119 (US20250235790A1)
      • US19/176,364 (US20250235791A1)
  • Projected Expiration Date:

    • For U.S. utility patents filed on or after June 8, 1995, the patent term generally expires 20 years from the earliest filing date of the patent application, or from the earliest related application if priority is claimed.
    • US12070691 claims priority back to U.S. Provisional Patent Application Ser. No. 61/796,715, which was filed on November 19, 2012.
    • Therefore, the base patent term would be 20 years from November 19, 2012.
    • 2012 + 20 years = 2032.
    • The anticipated expiration date is September 23, 2042. This suggests that there have been patent term adjustments (PTA) granted, extending the patent term beyond the standard 20 years from the earliest priority date. Without access to the specific PTA calculation from the USPTO, the exact breakdown of the adjustment cannot be provided. It is important to note that the earliest priority date listed in the patent document is November 19, 2012, while the Google Patents "Anticipated expiration" field provides September 23, 2042, which implies a significant PTA.

Generated 6/1/2026, 12:13:44 AM

Derivative works

Defensive disclosure: derivative variations of each claim designed to render future incremental improvements obvious or non-novel.

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This patent in court (2)

2 tracked lawsuits name US 12070691.