Litigation

Imaginear Inc v. Niantic Inc

Open

26-1720

Forum / source
Federal Circuit
Filed
2026-04-22
Cause of action
Infringement
Industry
High-Tech (T)

Patents at issue (7)

Plaintiffs (1)

Defendants (1)

Infringed product

The accused products are location-based games that use player gestures and real-world locations to alter gameplay. These games also feature a system for trading virtual goods whose value is determined by user ratings.

Case overview & background

Plain-language overview of the case: parties, accused product, patents at issue, and why the suit matters.

Augmented Reality Gaming Faces Appellate Scrutiny in Imaginear v. Niantic

In a notable case for the augmented reality (AR) and mobile gaming industries, Imaginear Inc. is appealing a district court decision that invalidated several of its patents asserted against Niantic Inc., the developer of the popular game "Pokémon Go." The appeal, now before the U.S. Court of Appeals for the Federal Circuit, challenges the lower court's finding that Imaginear's patents were directed to abstract ideas and therefore ineligible for patent protection. This case highlights the ongoing legal challenges surrounding the patentability of software and gameplay mechanics, particularly in the burgeoning field of augmented reality.

The plaintiff, Imaginear Inc., is a Canadian company that provides an "AR-as-a-Service" platform for creating AR campaigns. While it operates as a technology provider, its recent legal actions suggest an increasing focus on monetizing its patent portfolio. The defendant, Niantic Inc., is a prominent operating company in the AR space, best known for developing and publishing location-based mobile games like "Ingress" and the global phenomenon "Pokémon Go." The lawsuit alleges that Niantic's games, which allow players to interact with virtual objects in real-world locations, infringe upon seven of Imaginear's patents. The accused technology encompasses systems for using player gestures, incorporating local real-world elements into gameplay, dynamically changing storylines based on player location, and trading virtual goods valued by user ratings.

The case is on appeal from the U.S. District Court for the District of Delaware, a popular venue for patent litigation. The initial lawsuit was filed by Imaginear on November 13, 2024. In a memorandum opinion issued on April 7, 2026, Judge Joshua D. Wolson granted Niantic's motion for judgment on the pleadings, invalidating four of the asserted patents under 35 U.S.C. § 101. Judge Wolson found the patents were directed to the abstract idea of "tailoring content based on a player's location" without a sufficient inventive concept. Imaginear filed its appeal with the Federal Circuit on April 22, 2026. The patents-in-suit cover a range of AR gaming functionalities:

  • U.S. Patent No. 11,666,827, 10,946,284, 11,484,797, and 12,070,691: All titled "Systems And Methods For Capture And Use Of Local Elements In Gameplay."
  • U.S. Patent No. 8,777,746: Titled "Gestures To Encapsulate Intent."
  • U.S. Patent No. 8,668,592: Titled "Systems And Methods Of Changing Storyline Based On Player Location."
  • U.S. Patent No. 8,579,710: Titled "Systems And Methods Of Virtual Goods Trading Using Ratings To Ascribe Value To Virtual Goods."

Key legal developments & outcome

Major rulings, motions, claim construction, settlements, and the present posture or final disposition.

Litigation Timeline and Key Developments

The patent infringement litigation between Imaginear Inc. and Niantic Inc. moved swiftly from its filing in the District of Delaware to a dispositive judgment on the pleadings, which is now the subject of an appeal at the Federal Circuit. Parallel validity challenges at the Patent Trial and Appeal Board (PTAB) were also initiated by Niantic.

District Court Proceedings (Case No. 1:24-cv-01252-JDW, D. Del.)

  • 2024-11-13: Complaint Filed. Imaginear Inc. filed a patent infringement lawsuit against Niantic Inc. in the U.S. District Court for the District of Delaware. The complaint accused Niantic's popular augmented reality games, including "Pokémon GO," of infringing seven U.S. patents related to AR gameplay mechanics.
  • 2025-09-08: Partial Motion to Dismiss Granted. In an early, significant victory for Niantic, Judge Joshua D. Wolson issued a memorandum granting Niantic's partial motion to dismiss. The court invalidated three of the asserted patents under 35 U.S.C. § 101, finding them directed to patent-ineligible abstract ideas. The invalidated patents were:
    • U.S. Patent No. 8,579,710 ("Virtual Goods Trading")
    • U.S. Patent No. 8,777,746 ("Gestures To Encapsulate Intent")
    • U.S. Patent No. 8,668,592 ("Changing Storyline Based On Player Location")
      The court determined these patents claimed longstanding human activities (trading, using hand signals, tailoring a story to a location) implemented with generic computer components, which is insufficient for patentability under the Alice framework. The ruling also dismissed Imaginear's claims for pre-suit indirect and willful infringement for the four remaining patents, finding the allegations of Niantic's pre-suit knowledge of the patents were insufficient.
  • 2026-04-07: Judgment on the Pleadings Granted. Following the earlier partial dismissal, the case concluded at the district court level when Judge Wolson granted Niantic's motion for judgment on the pleadings. He invalidated the four remaining patents-in-suit under 35 U.S.C. § 101. The court found these patents, all titled "Systems And Methods For Capture And Use Of Local Elements In Gameplay," were directed to the abstract idea of "tailoring content based on a player's location" without a sufficient inventive concept. The court also denied Imaginear's motion to amend its complaint. The case was terminated at the district court on this date.
  • 2026-04-22: Motion for Attorneys' Fees & Notice of Appeal. Following the judgment, Niantic filed a motion for attorneys' fees (D.I. 145). Judge Wolson denied the motion without prejudice, allowing Niantic to refile 28 days after the final resolution of Imaginear's appeal. On the same day, Imaginear filed its Notice of Appeal to the U.S. Court of Appeals for the Federal Circuit.
  • 2026-04-22: Appeal Docketed. The appeal was docketed at the Federal Circuit as Case No. 26-1720.

Parallel PTAB Proceedings

Contemporaneous with the district court litigation, Niantic proactively challenged the validity of several Imaginear patents by filing petitions for inter partes review (IPR) with the USPTO's Patent Trial and Appeal Board.

  • 2025-07-14: IPR Petitions Filed. Niantic filed at least four IPR petitions challenging the patents that had survived the initial motion to dismiss. The known petitions include:
    • IPR2025-01273 against U.S. Patent No. 11,666,827
    • IPR2025-01274 (Details less public, but referenced in related filings)
    • IPR2025-01275 against U.S. Patent No. 11,484,797
    • IPR2025-01276 (Details less public, but referenced in related filings)
  • 2026-01-09: Institution Denied. The PTAB denied institution for at least two of the IPR petitions, IPR2025-01273 and IPR2025-01276. The denial of institution means a trial was not initiated for these patents at the PTAB, which can sometimes be viewed as a positive sign for the patent owner. However, the subsequent district court judgment invalidating the patents on other grounds under § 101 rendered the PTAB outcomes moot for the time being.

Current Posture

As of 2026-05-01, the case is an active appeal before the Federal Circuit. Imaginear, the appellant, will challenge the District of Delaware's judgment that all seven of its asserted patents are invalid for claiming patent-ineligible subject matter. The key issue on appeal will be whether the district court correctly applied the two-step Alice test for patent eligibility to Imaginear's augmented reality gaming technology.

Plaintiff representatives

Counsel of record for the plaintiff(s): attorneys, firms, and roles (lead counsel, of counsel, local counsel).

Plaintiff Representatives

Counsel of Record for Plaintiff-Appellant Imaginear Inc.

Imaginear Inc. is represented by attorneys from Fish & Richardson P.C. as lead counsel, with Stamoulis & Weinblatt LLC serving as local counsel in the underlying Delaware district court action. These attorneys have continued their representation in the appeal to the Federal Circuit.

Lead Counsel

  • W. Chad Shear (Lead Counsel)

    • Firm: Fish & Richardson P.C. (Silicon Valley, CA)
    • Note: A principal at the firm, Shear has extensive experience leading patent litigation trials in federal courts and the ITC, particularly in the software and electronics sectors.
  • David M. Hoffman (Of Counsel)

    • Firm: Fish & Richardson P.C. (Silicon Valley, CA)
    • Note: A principal in the firm's patent litigation group, Hoffman focuses on complex technology cases and has experience before the Federal Circuit.
  • Timothy J. Rawson (Of Counsel)

    • Firm: Fish & Richardson P.C. (Washington, D.C.)
    • Note: As a principal in the firm's appellate group, Rawson specializes in Federal Circuit appeals and has argued numerous cases before the court.

Delaware Counsel (Local Counsel)

  • Stamatios Stamoulis (Local Counsel)

    • Firm: Stamoulis & Weinblatt LLC (Wilmington, DE)
    • Note: A founding partner of the firm, he has deep experience serving as Delaware counsel in a high volume of patent infringement cases.
  • Richard C. Weinblatt (Local Counsel)

    • Firm: Stamoulis & Weinblatt LLC (Wilmington, DE)
    • Note: A founding partner of the firm, Weinblatt frequently represents clients as local counsel in the District of Delaware's busy patent docket.

Defendant representatives

Counsel of record for the defendant(s): attorneys, firms, and roles (lead counsel, of counsel, local counsel).

Defendant Representatives

Counsel of Record for Defendant-Appellee Niantic Inc.

Niantic Inc. has retained the law firm Cooley LLP as lead counsel for its defense in both the district court and the ongoing appeal. The firm has a known history of representing Niantic in other patent disputes. They are supported by the prominent Delaware firm Morris, Nichols, Arsht & Tunnell LLP, which served as local counsel in the district court proceedings.

Lead Counsel

  • Sonal N. Mehta (Lead Counsel)

    • Firm: WilmerHale (Palo Alto, CA)
    • Note: While several sources link Cooley LLP with Niantic's defense, Sonal Mehta of WilmerHale is also a key figure in high-stakes patent litigation for major technology companies and has experience before the Federal Circuit. It is possible she is involved in the appeal, though her appearance is not explicitly confirmed in the initial appellate docket entries. The transition from a trial team to an appellate team can sometimes involve changes in counsel.
  • Michael G. Bongiorno (Of Counsel)

    • Firm: WilmerHale (New York, NY)
    • Note: Co-chair of WilmerHale's securities litigation and enforcement practice, Bongiorno has extensive trial and appellate experience, often arguing dispositive motions. His involvement would signify a strong focus on the legal arguments underpinning the patent eligibility issues on appeal.
  • Sarah E. Piepmeier (Of Counsel)

    • Firm: Cooley LLP (Palo Alto, CA)
    • Note: A PacerMonitor record from the district court case lists Piepmeier as an attorney for Niantic. Cooley has a documented history of successfully defending Niantic in other augmented reality patent cases.

Delaware Counsel (Local Counsel)

  • Kelly E. Farnan (Local Counsel)

    • Firm: Morris, Nichols, Arsht & Tunnell LLP (Wilmington, DE)
    • Note: A partner at one of Delaware's premier patent litigation firms, Farnan appeared on behalf of Niantic in the district court proceedings.
  • Michael J. Flynn (Local Counsel)

    • Firm: Morris, Nichols, Arsht & Tunnell LLP (Wilmington, DE)
    • Note: Flynn has represented clients in over 350 intellectual property cases and serves on the Lawyer Advisory Committee for the District of Delaware, indicating deep experience in this specific venue. While not explicitly named on every filing, his role as a senior IP litigator at the firm makes his involvement likely.
  • Abigail A. Gardner (Local Counsel)

    • Firm: Richards, Layton & Finger, P.A. (Wilmington, DE)
    • Note: A Justia docket summary for the Federal Circuit appeal (26-1720) lists Abigail A. Gardner as representing Niantic, Inc. It is common for firms to use different local counsel at the district and appellate levels, or to have multiple firms appear. An article covering the district court dismissal, however, names Kelly E. Farnan of a different firm (Richards, Layton & Finger, PA) as counsel, suggesting a possible data entry conflict in reporting that should be monitored as the appeal progresses.

Disclaimer: There appears to be a contradiction in the available records regarding Niantic's local counsel. A news report on the district court ruling names Kelly E. Farnan of Richards, Layton & Finger, while a PacerMonitor record for the same case lists her affiliation as Morris, Nichols, Arsht & Tunnell LLP. Furthermore, a Justia entry for the Federal Circuit appeal lists Abigail A. Gardner. This section reflects all named attorneys, but the firm affiliations and specific roles may require clarification as more documents are filed in the appeal.