Invalidity dossier
US 10632388
Multilayer framework architecture and user interface for video gaming applications
Current assignee: Cp Studios LLC
Added 6/30/2026, 6:00:31 AM
Active provider: Google · gemini-2.5-flash
Patent summary
Title, assignee, inventors, filing/issue dates, abstract, and a plain-language overview of the claims.
US patent 10632388, titled "Multilayer framework architecture and user interface for video gaming applications," was issued to Cp Studios LLC.
Here's a concise summary of the patent:
- Title: Multilayer framework architecture and user interface for video gaming applications
- Assignee: Cp Studios LLC
- Inventors: Brian Joseph Wiklem and Carrie Ann Cowan
- Filing Date: 2017-02-09
- Issue Date: 2020-04-28
- Abstract: The patent describes a flexible and platform-agnostic architecture for video gaming applications. This architecture provides a continuous visual experience for players across different platforms and allows them to engage at various levels of play. It supports access via social networks, wall posts, mobile devices (iOS, Android, Windows), and dedicated game consoles. The system offers multiple play options, including competitive challenges for "core" players, casual play with friends, and a "spectator" mode for non-players to assist friends. Feed-based triggers are also used to offer greater rewards and simplify game discovery.
Plain-Language Overview of Independent Claims:
Independent Claim 1 (Method): This claim describes a computer-implemented method for managing video games. It involves:
- Receiving a request from a player's device (e.g., mobile, console) to play a video game.
- Identifying the type of device the player is using.
- Assigning a specific status to the player (e.g., "leader," "follower," or "bystander") based on their interaction level.
- Adjusting the game's visual presentation (e.g., 2D or 3D graphics) according to the player's device type and their preferences.
- Starting or continuing the game for the player.
- Receiving information about rewards or features earned during gameplay.
- Updating a central database with this gameplay information to keep progress synchronized across different platforms.
- Posting details of game events to a social network feed.
- Monitoring social interactions (like comments or likes) related to these posted game events.
- Calculating rewards for the player based on these social interactions.
- Delivering these calculated rewards to the player within the game.
This method allows for seamless transitions between different gaming devices and customizes the game experience based on player roles and platform capabilities.
Independent Claim 7 (System): This claim details a system designed to execute the method of Claim 1. The system includes:
- A network interface for communicating with various devices and networks.
- Memory to store essential data like user accounts, game settings, player rewards, and saved game progress.
- A processor connected to the network interface and memory.
- The processor is configured to run several software modules:
- A user interface module to manage player interactions.
- A permissions module to handle access rights and privacy.
- A user account module for creating and managing player profiles.
- A user status module to assign and manage player roles (leader, follower, bystander).
- A promotion/rewards module to handle in-game rewards and promotions.
- A game initiation/operation module to start games, adapt graphics, and facilitate gameplay.
- A social network module to interact with social media platforms, post game events, and process social interactions for rewards.
These modules work together to provide a comprehensive, multi-platform, and socially integrated video gaming experience.
Independent Claim 8 (Non-Transitory Computer-Readable Storage Medium): This claim covers a non-transitory computer-readable storage medium (such as a hard drive or solid-state drive) containing instructions. When a computer's processor executes these instructions, it performs all the steps of the method described in Claim 1, thereby enabling the described multi-layer framework and user interface for video gaming applications.
USPTO and CAFC 2026 Dockets:
According to Google Patents, US Patent 10632388 is currently "Active" and has litigation associated with it.
- A US case was filed in the Delaware District Court (case: 1:25-cv-01542).
- This also marks the first worldwide family litigation filed for this patent family.
As of the current date (June 30, 2026), there is no specific information from the provided patent text or general search results indicating any activity in the CAFC dockets specifically in 2026 for this patent, beyond the existence of litigation noted in the Delaware District Court. The provided information notes the litigation in the Delaware District Court without specifying its current status in 2026 or if it has reached the CAFC.
Generated 6/30/2026, 6:00:53 AM