Patent 10200654

Prior art

Earlier patents, publications, and products that may anticipate or render the claims unpatentable.

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Prior art

Earlier patents, publications, and products that may anticipate or render the claims unpatentable.

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The USPTO database confirms the existence of tools for patent searching, such as "Patent Public Search" and "Patent Public Search Basic". As directed, I have prioritized the provided full patent text of US10200654B2 as the authoritative source for identifying relevant prior art. The patent itself lists five patent citations.

Here is an analysis of the most relevant prior art for US patent 10200654, based on its own cited patent references:

Prior Art Analysis for US10200654B2

1. US6219045B1

  • Full Citation: US6219045B1, "Scalable virtual world chat client-server system"
  • Publication/Filing Date: Priority Date: 1995-11-13; Publication Date: 2001-04-17
  • Brief Description: This patent describes a client-server system for creating and interacting within scalable virtual worlds. It focuses on enabling multiple users to chat and interact within a shared virtual environment. While it involves a shared space and user interaction, the primary focus is on virtual worlds, not explicitly the real-time augmentation and manipulation of objects within augmented video streams that combine real-world video with virtual objects.
  • Potential Anticipation (35 U.S.C. § 102): US6219045B1 could potentially anticipate the broad concept of multiple users interacting in a shared digital space. However, it likely does not anticipate the specific elements of Claims 1 and 32 of US10200654 that relate to:
    • Receiving a real-world video stream of a participant.
    • Multiplexing an augmented video stream (from another participant) with a real-world video stream.
    • Translating coordinates of extracted 3D virtual objects within a multi-dimensional space defined by the real-world 3D environment.
    • The explicit feature that both participants can translate the coordinates of 3D virtual objects within this real-world augmented context.
      The lack of a direct focus on augmented reality (i.e., combining real-world video with virtual objects) means it's unlikely to fully anticipate Claims 1 or 32.

2. US20110040539A1

  • Full Citation: US20110040539A1, "Providing a simulation of wearing items such as garments and/or accessories"
  • Publication/Filing Date: Priority Date: 2009-08-12; Publication Date: 2011-02-17
  • Brief Description: This patent application, by one of the inventors of US10200654, Matthew Szymczyk, describes systems and methods for providing a simulation of wearing virtual items like clothes or accessories. This directly relates to the virtual shopping use case mentioned in US10200654. It involves augmenting a user's live video stream with virtual objects.
  • Potential Anticipation (35 U.S.C. § 102): This reference is highly relevant to the augmentation aspect of US10200654. It anticipates generating an augmented video stream by synchronizing virtual objects with an initial video stream. However, it primarily focuses on a single user's experience of trying on virtual items. It does not explicitly disclose the core novelty of US10200654, which is the real-time synchronization of multiple augmented video streams between different participants and the ability for both/all participants to collaboratively manipulate the virtual objects within that shared, real-time augmented space. Therefore, it would likely anticipate elements related to a single user's augmented reality experience but not the multi-user, collaborative, and interactable aspects emphasized in Claims 1 and 32.

3. US8275590B2

  • Full Citation: US8275590B2, "Providing a simulation of wearing items such as garments and/or accessories"
  • Publication/Filing Date: Priority Date: 2009-08-12; Publication Date: 2012-09-25
  • Brief Description: This is a granted patent, also by Zugara, Inc., sharing the same priority date and title as US20110040539A1. It describes similar technology for virtual try-on of garments and accessories.
  • Potential Anticipation (35 U.S.C. § 102): Similar to US20110040539A1, this patent covers the augmentation of a user's video stream with virtual objects for purposes like virtual shopping. It contributes to the state of the art regarding single-user augmented reality for virtual try-on. It would likely anticipate the generation of an augmented video stream with virtual objects synchronized to a real-world video stream. However, it does not explicitly teach the real-time multi-user synchronization and collaborative manipulation of augmented objects across multiple participants' video streams, which is central to Claims 1 and 32 of US10200654.

4. US20120313969A1

  • Full Citation: US20120313969A1, "Providing a simulation of wearing items such as garments and/or accessories"
  • Publication/Filing Date: Priority Date: 2009-08-12; Publication Date: 2012-12-13
  • Brief Description: This is another patent application by Zugara, Inc., sharing the same priority date and title as US20110040539A1 and US8275590B2. Its subject matter is consistent with the virtual try-on of garments and accessories through augmented reality.
  • Potential Anticipation (35 U.S.C. § 102): As with the two preceding Zugara/Szymczyk patents, this reference primarily covers the augmentation aspect for a single user. It would anticipate elements related to generating and displaying an augmented video stream with virtual objects. However, it would not anticipate the novel multi-user interaction, real-time synchronization of multiple participants' augmented streams, and the collaborative manipulation of virtual objects across those streams as defined in Claims 1 and 32 of US10200654.

5. US20120320158A1

  • Full Citation: US20120320158A1, "Interactive and shared surfaces"
  • Publication/Filing Date: Priority Date: 2011-06-14; Publication Date: 2012-12-20
  • Brief Description: This Microsoft Corporation patent application describes interactive and shared surfaces. The title suggests a focus on interaction with shared digital content. While the full text is not provided, the general concept of "interactive and shared surfaces" could potentially involve multiple users interacting with shared digital content. It might pertain to shared virtual whiteboards, collaborative displays, or other forms of shared digital workspaces.
  • Potential Anticipation (35 U.S.C. § 102): This reference is potentially more relevant to the multi-user interaction aspect than the previous three. The concept of "interactive and shared surfaces" could encompass scenarios where multiple users interact with digital content. However, for it to fully anticipate Claims 1 and 32 of US10200654, it would need to explicitly disclose:
    • The combination of real-world video streams from multiple participants.
    • The real-time augmentation of these combined streams with 3D virtual objects.
    • The explicit mechanism for both/all participants to collaboratively translate/manipulate those 3D virtual objects within the real-world augmented video context.
      Without the specific details of its claims, it's hard to definitively say, but the title alone suggests a broader concept of shared digital interaction rather than the specific combination of real-world augmented video streams with collaborative 3D object manipulation across multiple participants. It might anticipate the "shared" and "interactive" aspects but potentially fall short on the "augmented video stream of real-world environment" and "real-time synchronization and collaborative manipulation of objects within that specific augmented context" limitations of US10200654's independent claims.

Generated 5/29/2026, 5:40:36 PM