Patent 10412141
Derivative works
Defensive disclosure: derivative variations of each claim designed to render future incremental improvements obvious or non-novel.
Active provider: Google · gemini-2.5-flash
Derivative works
Defensive disclosure: derivative variations of each claim designed to render future incremental improvements obvious or non-novel.
Defensive Disclosure Document for US Patent 10412141
Date: April 26, 2026
This document outlines derivative variations and extensions of the technologies described in US Patent 10412141 ("Systems and methods for seeking within multimedia content during streaming playback"). The purpose of this defensive disclosure is to establish prior art, rendering future incremental improvements by competitors in this domain obvious or non-novel, thereby limiting the scope of potential future patent claims. This disclosure focuses on core independent claims (Claim 1, Claim 12, and Claim 20) and explores variations across five distinct axes.
Independent Claim 1 Derivatives (Playback Device)
Core Claim 1 elements for derivation:
- Establishing connection with remote server.
- Obtaining information (video, multiple audio, multiple subtitle tracks).
- Selecting video/audio tracks, requesting header, obtaining index information.
- Determining and requesting byte ranges using index.
- Buffering and checking for sufficient data for playback.
- Responding to seek: pausing, re-determining new byte ranges, re-requesting, re-buffering, re-checking, resuming playback.
1. Material & Component Substitution
Derivative 1.1: Solid-State Storage & Quantum Tunneling Transistors with Optical Interconnect
Enabling Description:
A playback device featuring a processor implemented with quantum tunneling transistors (QTT) for ultra-low power and high-speed processing, replacing conventional CMOS. Non-volatile storage is realized using phase-change memory (PCM) or magnetoresistive random-access memory (MRAM) for enhanced read/write endurance and speed, directly interfacing with the QTT processor via silicon photonics interconnects for data transfer at terabit-per-second rates. The network interface employs a 400GbE optical transceiver, leveraging direct fiber-to-chip integration. The buffering mechanism utilizes on-chip embedded DRAM (eDRAM) with error-correcting codes (ECC), and the primary media storage is a solid-state drive (SSD) composed of 3D NAND flash, managed by an NVMe controller with custom firmware optimized for sparse file allocation and non-sequential byte range access. Display output is handled by a micro-LED array driven by a dedicated optical display engine.
graph TD
User --> PlaybackDevice
PlaybackDevice --> QTT_Processor
QTT_Processor --> PCM_MRAM_NV_Storage
QTT_Processor <--> Silicon_Photonics_Interconnect
Silicon_Photonics_Interconnect <--> Optical_Transceiver_400GbE
Optical_Transceiver_400GbE <--> Remote_Server(Remote Server System)
QTT_Processor --> eDRAM_Buffer
QTT_Processor --> NVMe_Controller_SSD
NVMe_Controller_SSD --> ThreeD_NAND_Storage
QTT_Processor --> MicroLED_Display_Engine
MicroLED_Display_Engine --> MicroLED_Array_Display
subgraph Playback Device
QTT_Processor
PCM_MRAM_NV_Storage
Silicon_Photonics_Interconnect
Optical_Transceiver_400GbE
eDRAM_Buffer
NVMe_Controller_SSD
ThreeD_NAND_Storage
MicroLED_Display_Engine
MicroLED_Array_Display
end
2. Operational Parameter Expansion
Derivative 1.2: Exascale Distributed Playback & Millisecond Latency Global Synchronization
Enabling Description:
The system is designed for exascale multimedia content delivery and synchronized playback across globally distributed playback devices, maintaining sub-100ms end-to-end latency for seek operations. Content is segmented into micro-chunks (e.g., 100KB) and distributed across a Content Delivery Network (CDN) utilizing a WebAssembly-based client-side playback engine. Network connections are established using QUIC (Quick UDP Internet Connections) protocol for multiplexing and reduced handshake latency. Byte range requests are batched and prioritized using a real-time earliest deadline first (EDF) scheduler with network path prediction algorithms to anticipate latency fluctuations. Buffering is dynamic, adjusting to network conditions and predicted user seek behavior, ensuring continuous playback even with transient network disruptions. Seek instructions trigger a global synchronization protocol using NTP (Network Time Protocol) or PTP (Precision Time Protocol) to align playback across all participating devices, with a distributed ledger (e.g., Hyperledger Fabric) recording playback state transitions for auditability and consistency in multi-user environments.
graph TD
User1 --> PlaybackDevice1
UserN --> PlaybackDeviceN
PlaybackDevice1 <--> QUIC_Connection
PlaybackDeviceN <--> QUIC_Connection
QUIC_Connection <--> CDN_Edge_Node(CDN Edge Node)
CDN_Edge_Node <--> Distributed_Content_Storage(Distributed Content Storage)
PlaybackDevice1 --> WASM_Engine(WebAssembly Playback Engine)
PlaybackDeviceN --> WASM_Engine
WASM_Engine --> EDF_Scheduler(EDF Scheduler)
EDF_Scheduler --> Network_Path_Predictor(Network Path Predictor)
WASM_Engine --> Dynamic_Buffer(Dynamic Buffer)
WASM_Engine --> Global_Sync_Protocol(Global Sync Protocol)
Global_Sync_Protocol <--> NTP_PTP_Server(NTP/PTP Server)
Global_Sync_Protocol <--> Distributed_Ledger(Distributed Ledger - Playback State)
subgraph Global Distributed System
CDN_Edge_Node
Distributed_Content_Storage
NTP_PTP_Server
Distributed_Ledger
end
subgraph Playback Device 1
WASM_Engine
EDF_Scheduler
Network_Path_Predictor
Dynamic_Buffer
Global_Sync_Protocol
end
3. Cross-Domain Application
Derivative 1.3: Real-Time Medical Imaging Streaming for Remote Diagnosis
Enabling Description:
A playback device adapted for medical diagnostics, streaming high-resolution volumetric medical images (e.g., MRI, CT scans) from a remote PACS (Picture Archiving and Communication System) server to a diagnostic workstation. The system obtains DICOM metadata describing image series, patient data, and diagnostic annotations (equivalent to video, audio, subtitle tracks). Clinicians select specific imaging series and diagnostic overlays. Index information within the DICOM container format indicates byte ranges for specific slices, 3D volumes, or temporal sequences. Requesting byte ranges allows immediate loading and viewing of relevant sections, minimizing latency for large datasets. Buffering ensures smooth playback of cinematic renderings or real-time manipulation of volumetric data. A seek instruction (e.g., navigating to a specific slice or time point) pauses rendering, dynamically requests byte ranges for the new focal point, buffers, and resumes real-time visualization. All data transfer is encrypted (e.g., TLS 1.3 with FIPS 140-2 validated modules) and audit-logged for HIPAA compliance.
graph TD
Clinician --> DiagnosticWorkstation
DiagnosticWorkstation --> TLS_Connection(TLS 1.3 Connection)
TLS_Connection <--> PACS_Server(PACS Server)
PACS_Server --> DICOM_Metadata_Store
DiagnosticWorkstation --> DICOM_Parser(DICOM Parser)
DICOM_Parser --> Image_Series_Selector(Image Series Selector)
DICOM_Parser --> Diagnostic_Overlay_Selector(Diagnostic Overlay Selector)
DiagnosticWorkstation --> Index_Resolver(Index Resolver)
Index_Resolver --> Byte_Range_Determiner
Byte_Range_Determiner --> Byte_Range_Requester
Byte_Range_Requester <--> PACS_Server
DiagnosticWorkstation --> Image_Buffer(Image Buffer)
Image_Buffer --> Renderer_Visualizer(Renderer/Visualizer)
Clinician --> Seek_Instruction_Handler(Seek Instruction Handler)
Seek_Instruction_Handler --> Pause_Render(Pause Rendering)
Seek_Instruction_Handler --> Byte_Range_Determiner
Seek_Instruction_Handler --> Resume_Render(Resume Rendering)
subgraph Diagnostic Workstation
DICOM_Parser
Image_Series_Selector
Diagnostic_Overlay_Selector
Index_Resolver
Byte_Range_Determiner
Byte_Range_Requester
Image_Buffer
Renderer_Visualizer
Seek_Instruction_Handler
Pause_Render
Resume_Render
end
Derivative 1.4: Augmented Reality (AR) Remote Assistance for Industrial Maintenance
Enabling Description:
A playback device, specifically an AR headset, streams real-time instructional content (e.g., 3D CAD models, procedural videos, sensor overlays) for remote maintenance assistance in industrial settings. The content, including multiple language audio tracks, animated procedural guides (video), and holographic annotations (subtitle tracks), is served from a remote enterprise asset management (EAM) system. The AR headset obtains manifest data describing available content streams. A technician selects a specific repair procedure (video track), preferred language (audio track), and critical sensor overlays (subtitle track). Index information links holographic frames to byte ranges within the 3D model data. When a technician "seeks" to a different step in the procedure or rotates a virtual component, the system pauses the current overlay, requests new byte ranges corresponding to the updated viewpoint or step, buffers the holographic data, and resumes real-time AR rendering. Low-latency, predictive buffering is critical to maintain AR immersion.
graph TD
Technician --> AR_Headset
AR_Headset <--> Remote_EAM_System(Remote EAM System)
Remote_EAM_System --> Content_Manifest_Store
AR_Headset --> Manifest_Processor
Manifest_Processor --> Procedure_Selector(Procedure Selector)
Manifest_Processor --> Language_Selector(Language Selector)
Manifest_Processor --> Overlay_Selector(Overlay Selector)
AR_Headset --> Holographic_Index_Resolver(Holographic Index Resolver)
Holographic_Index_Resolver --> Byte_Range_Determiner
Byte_Range_Determiner --> Byte_Range_Requester
Byte_Range_Requester <--> Remote_EAM_System
AR_Headset --> Holographic_Buffer(Holographic Buffer)
Holographic_Buffer --> AR_Renderer(AR Renderer)
Technician --> Seek_Gesture_Handler(Seek Gesture Handler)
Seek_Gesture_Handler --> Pause_AR_Render(Pause AR Rendering)
Seek_Gesture_Handler --> Holographic_Index_Resolver
Seek_Gesture_Handler --> Resume_AR_Render(Resume AR Rendering)
subgraph AR Headset
Manifest_Processor
Procedure_Selector
Language_Selector
Overlay_Selector
Holographic_Index_Resolver
Byte_Range_Determiner
Byte_Range_Requester
Holographic_Buffer
AR_Renderer
Seek_Gesture_Handler
Pause_AR_Render
Resume_AR_Render
end
Derivative 1.5: Satellite-Based Earth Observation Data Streaming
Enabling Description:
A ground station receiving and playing back high-resolution, multi-spectral satellite imagery and associated telemetry data. The playback device is a specialized workstation that connects to a satellite data archive server (remote server). It obtains metadata describing satellite passes, sensor types (video track), ground control commands (audio track analog, e.g., command sequences), and scientific annotations (subtitle tracks). An operator selects a satellite pass, a specific sensor band, and an annotation layer. Index information within the data format (e.g., HDF5 or NetCDF) indicates byte ranges for specific geographic regions, spectral bands, or temporal segments. Requesting byte ranges allows for immediate visualization of regions of interest without downloading entire large image files. A "seek" operation, such as panning to a new geographic coordinate or advancing to a different time slice, triggers pausing of the current display, re-calculation and request of relevant byte ranges, buffering of new imagery and telemetry, and resumption of visualization.
graph TD
Operator --> GroundStationWorkstation
GroundStationWorkstation <--> SatelliteDataArchive(Satellite Data Archive Server)
SatelliteDataArchive --> Metadata_Store(Satellite Pass Metadata)
GroundStationWorkstation --> Data_Stream_Processor
Data_Stream_Processor --> Sensor_Band_Selector(Sensor Band Selector)
Data_Stream_Processor --> Annotation_Layer_Selector(Annotation Layer Selector)
GroundStationWorkstation --> Data_Index_Resolver(Data Index Resolver - HDF5/NetCDF)
Data_Index_Resolver --> Byte_Range_Determiner
Byte_Range_Determiner --> Byte_Range_Requester
Byte_Range_Requester <--> SatelliteDataArchive
GroundStationWorkstation --> Imagery_Telemetry_Buffer(Imagery & Telemetry Buffer)
Imagery_Telemetry_Buffer --> Geo_Visualizer(Geospatial Visualizer)
Operator --> Geo_Seek_Handler(Geographic Seek/Time Advance Handler)
Geo_Seek_Handler --> Pause_Visualization(Pause Visualization)
Geo_Seek_Handler --> Data_Index_Resolver
Geo_Seek_Handler --> Resume_Visualization(Resume Visualization)
subgraph Ground Station Workstation
Data_Stream_Processor
Sensor_Band_Selector
Annotation_Layer_Selector
Data_Index_Resolver
Byte_Range_Determiner
Byte_Range_Requester
Imagery_Telemetry_Buffer
Geo_Visualizer
Geo_Seek_Handler
Pause_Visualization
Resume_Visualization
end
4. Integration with Emerging Tech
Derivative 1.6: AI-Optimized Predictive Buffering with IoT Context and Blockchain Audit
Enabling Description:
The playback device incorporates an AI-driven predictive buffering engine that utilizes machine learning models trained on user interaction patterns, network conditions (from IoT sensors in the home/environment), and content characteristics to proactively fetch byte ranges. IoT sensors (e.g., network quality monitors, ambient light/sound sensors) provide real-time context. The AI predicts the next probable seek location or content segment with high accuracy, issuing speculative byte range requests. All byte range requests and data receipts are recorded as transactions on a permissioned blockchain (e.g., Ethereum-based private chain) for immutable auditing of content access and playback behavior, ensuring compliance and provable delivery. The playback engine uses the blockchain to verify content integrity and track micro-licensing for individual content segments. Smart contracts could automate content payments based on actual consumption, enabling granular monetization models.
graph TD
User --> PlaybackDevice
PlaybackDevice <--> Remote_Server(Remote Server System)
Remote_Server --> Content_API(Content API)
PlaybackDevice --> AI_Predictive_Buffering_Engine
AI_Predictive_Buffering_Engine --> ML_Model(ML Model - User Behavior, Network, Content)
AI_Predictive_Buffering_Engine <--> IoT_Sensor_Network(IoT Sensor Network)
AI_Predictive_Buffering_Engine --> Byte_Range_Requester
Byte_Range_Requester <--> Blockchain_Interface
Blockchain_Interface <--> Permissioned_Blockchain(Permissioned Blockchain)
Permissioned_Blockchain --> Smart_Contracts(Smart Contracts - Licensing, Payments)
PlaybackDevice --> Data_Buffer(Data Buffer)
Data_Buffer --> Playback_Engine
User --> Seek_Instruction(Seek Instruction)
Seek_Instruction --> AI_Predictive_Buffering_Engine
subgraph Playback Device
AI_Predictive_Buffering_Engine
ML_Model
IoT_Sensor_Network
Byte_Range_Requester
Blockchain_Interface
Data_Buffer
Playback_Engine
end
5. The "Inverse" or Failure Mode
Derivative 1.7: Low-Power Resilient Playback with Degraded Quality Fallback
Enabling Description:
A playback device designed for environments with unreliable power or network. The device operates in a "low-power" mode, where the processor clock speed is throttled, and the display resolution is reduced (e.g., 240p monochrome). Instead of full multi-track information, the device initially requests only a low-bitrate "essential" video track and a single primary audio track (if available, otherwise silent). Index information is pruned to only keyframe locations. Seek operations are limited to keyframe-only jumps, with a significant increase in inter-frame delay during buffering (e.g., 5-second pause). The buffering system includes a non-volatile cache (e.g., eMMC) with robust journaling, ensuring that partially downloaded byte ranges are preserved across power cycles. If a network connection drops entirely, the system attempts to reconstruct subsequent frames using local interpolation algorithms, providing degraded but continuous playback until network recovery or cached content is exhausted. Upon full network restoration, the system gracefully transitions back to full-fidelity playback, prioritizing missing higher-quality byte ranges.
stateDiagram-v2
state NormalPlayback {
Normal_Processor_Speed
Full_Resolution_Display
Multi_Track_Selection
Smooth_Seek
Full_Network_Buffer
}
state LowPowerMode {
Throttled_Processor_Speed
Reduced_Resolution_Display
Essential_Track_Only
Keyframe_Only_Seek
Robust_NV_Cache
Interpolation_Fallback
}
[*] --> NormalPlayback
NormalPlayback --> LowPowerMode: Low_Power_Signal / Network_Degradation
LowPowerMode --> NormalPlayback: Power_Restored / Network_Recovery
state LowPowerMode {
state NetworkDegraded {
Robust_NV_Cache_Active
Interpolation_Fallback_Active
Limited_Byte_Range_Requests
}
state PowerThrottled {
Processor_Clock_Throttled
Display_Resolution_Reduced
}
LowPowerMode --> NetworkDegraded : Network_Disruption
NetworkDegraded --> LowPowerMode : Network_Partial_Recovery
LowPowerMode --> PowerThrottled : Power_Constraint
PowerThrottled --> LowPowerMode : Power_Restored
}
Independent Claim 12 Derivatives (Playback Device with DRM)
Core Claim 12 elements for derivation:
- Establishing connection, obtaining info (video, audio).
- Selecting video/audio tracks.
- Requesting/decrypting DRM header.
- Obtaining index info, determining byte ranges.
- Creating buffer, requesting byte ranges.
- Buffering, checking for sufficient data.
- Decrypting encrypted video frames using DRM info prior to decoding.
- Playing back buffered audio/decrypted video.
- Responding to seek: pausing, discarding buffered data, re-determining, re-requesting, re-buffering, re-checking, re-decrypting, resuming playback.
1. Material & Component Substitution
Derivative 12.1: Hardware Security Module (HSM) with Trusted Execution Environment (TEE)
Enabling Description:
The playback device integrates a dedicated Hardware Security Module (HSM) for cryptographic operations and DRM header decryption, replacing software-only decryption. The HSM, implemented as a secure enclave (e.g., ARM TrustZone or Intel SGX), provides a Trusted Execution Environment (TEE) where DRM keys are securely stored and video frames are decrypted. This TEE-based decryption occurs prior to decoding within the protected hardware boundary. The TEE also handles secure communication with the remote server for key exchange and license validation. Buffering of encrypted byte ranges occurs in main memory, but decryption of specific frames is offloaded to the HSM, preventing key exposure and unauthorized access to clear-text video data. High-bandwidth, low-latency internal buses connect the TEE to the video decoder.
graph TD
User --> PlaybackDevice
PlaybackDevice --> Processor
Processor --> TEE_HSM(TEE/HSM - Secure Enclave)
TEE_HSM --> DRM_Key_Store(Secure DRM Key Store)
TEE_HSM --> Frame_Decryption_Module(Hardware Frame Decryption)
Processor --> Secured_Bus(Secure Internal Bus)
Secured_Bus --> Video_Decoder
Video_Decoder --> Display_Output
Processor <--> Remote_Server_DRM(Remote Server - DRM License Server)
Processor --> Network_Interface
Network_Interface <--> Remote_Server_Content(Remote Server - Content Stream)
Processor --> Encrypted_Buffer(Encrypted Byte Buffer)
Encrypted_Buffer --> TEE_HSM
subgraph Playback Device
Processor
TEE_HSM
DRM_Key_Store
Frame_Decryption_Module
Secured_Bus
Video_Decoder
Display_Output
Network_Interface
Encrypted_Buffer
end
2. Operational Parameter Expansion
Derivative 12.2: Ultra-Low Latency, High-Security Edge Decryption for Live Events
Enabling Description:
A playback device, such as a specialized media gateway at the edge of a private network, designed for ultra-low latency, high-security decryption of live, premium multimedia streams (e.g., sports, concerts). The system utilizes dedicated hardware encoders/decoders (ASICs) with integrated DRM engines capable of decrypting frame-level content within single-digit milliseconds. The DRM header, containing rapidly changing content keys (e.g., every few seconds), is requested and decrypted via a secure WebSocket connection to an edge DRM key server. Index information is dynamically updated by the server in real-time, pointing to encrypted data segments (e.g., CMAF chunks). Upon a "seek" (e.g., jump to live edge, instant replay trigger), the system immediately flushes all previous buffered content and re-establishes synchronization with the live stream, prioritizing the latest available encrypted frames for decryption and decoding, maintaining an end-to-end latency below 200ms from capture to display, even with encryption overhead.
sequenceDiagram
participant User
participant PlaybackDevice as Edge Media Gateway
participant EdgeDRMServer as Edge DRM Key Server
participant ContentServer as Live Content Server
participant ASICDec as ASIC Decoder/DRM Engine
User->>PlaybackDevice: Start Live Stream
PlaybackDevice->>EdgeDRMServer: Secure WebSocket (Request DRM Header/Keys)
EdgeDRMServer-->>PlaybackDevice: Encrypted DRM Header/Keys (rapidly changing)
PlaybackDevice->>ContentServer: Request Live Stream (CMAF Chunks)
ContentServer-->>PlaybackDevice: Encrypted CMAF Chunks
PlaybackDevice->>ASICDec: Send Encrypted Chunks & Decryption Keys
ASICDec->>ASICDec: Decrypt Frames (ms latency)
ASICDec->>PlaybackDevice: Decrypted Frames
PlaybackDevice->>User: Display Live Stream
User->>PlaybackDevice: Seek (e.g., Jump to Live Edge)
PlaybackDevice->>ASICDec: Pause Decoding, Flush Buffer
PlaybackDevice->>PlaybackDevice: Discard Buffered Data
PlaybackDevice->>EdgeDRMServer: Request Latest DRM Keys
EdgeDRMServer-->>PlaybackDevice: Latest DRM Keys
PlaybackDevice->>ContentServer: Request Latest Live Chunks
ContentServer-->>PlaybackDevice: Latest Encrypted Chunks
PlaybackDevice->>ASICDec: Send Latest Encrypted Chunks & Keys
ASICDec->>ASICDec: Decrypt Frames
ASICDec->>PlaybackDevice: Decrypted Frames
PlaybackDevice->>User: Resume Live Stream
3. Cross-Domain Application
Derivative 12.3: Secure Classified Intelligence Briefing Streamer for Defense
Enabling Description:
A playback device used within a secure facility for streaming classified intelligence briefings. The device obtains metadata describing various video feeds (e.g., satellite reconnaissance, drone footage), encrypted audio communications, and tactical overlays (subtitle tracks), all subject to strict need-to-know access control. The DRM header contains cryptographic keys and access policies linked to individual user security clearances. The device's secure processor decrypts the DRM header to ascertain the user's entitlements and the specific keys required. Only then can it request and decrypt relevant byte ranges of classified video and audio data prior to decoding. A seek instruction (e.g., jump to a specific event time marker) triggers pausing, complete cryptographic wipe of the buffer, and re-acquisition of byte ranges, followed by re-decryption using the verified keys. This ensures no residual clear-text classified data remains in volatile memory after a seek or pause, adhering to "data-at-rest" security policies even during playback. Physical tamper-detection on the device triggers immediate data shredding.
graph TD
Analyst --> SecureBriefingDevice
SecureBriefingDevice <--> ClassifiedContentServer(Classified Content Server)
ClassifiedContentServer --> Metadata_Store(Briefing Metadata & Access Policies)
SecureBriefingDevice --> Connection_Handler
Connection_Handler --> Secure_DRM_Request(Request DRM Header)
Secure_DRM_Request <--> ClassifiedContentServer
SecureBriefingDevice --> DRM_Header_Decryptor
DRM_Header_Decryptor --> Key_Extraction_Access_Verify(Extract Keys & Verify Access)
Key_Extraction_Access_Verify --> Byte_Range_Determiner
Byte_Range_Determiner --> Encrypted_Byte_Requester
Encrypted_Byte_Requester <--> ClassifiedContentServer
SecureBriefingDevice --> Crypto_Buffer(Cryptographically Wiped Buffer)
Crypto_Buffer --> Hardware_Decryptor(Hardware Decryptor - Prior to Decode)
Hardware_Decryptor --> Video_Audio_Decoder
Video_Audio_Decoder --> Secure_Display_Audio
Analyst --> Seek_Event_Trigger(Seek Event Trigger)
Seek_Event_Trigger --> Pause_Wipe_Buffer(Pause & Cryptographic Wipe Buffer)
Pause_Wipe_Buffer --> Key_Extraction_Access_Verify
subgraph Secure Briefing Device
Connection_Handler
Secure_DRM_Request
DRM_Header_Decryptor
Key_Extraction_Access_Verify
Byte_Range_Determiner
Encrypted_Byte_Requester
Crypto_Buffer
Hardware_Decryptor
Video_Audio_Decoder
Secure_Display_Audio
Seek_Event_Trigger
Pause_Wipe_Buffer
end
Derivative 12.4: Digital Twin Streaming for Protected Industrial Process Monitoring
Enabling Description:
A playback device used in a control room to stream encrypted "digital twin" simulations and real-time sensor data from critical industrial processes. The "video track" represents 3D animated process visualizations, "audio tracks" are process alarms/operator communications, and "subtitle tracks" are real-time telemetry overlays. The content is proprietary and protected by DRM. The device requests a DRM header specific to the process model, decrypts it to obtain keys for that process's data. Index information maps temporal segments of the simulation/sensor data to byte ranges. Encrypted frames of the digital twin visualization and associated telemetry are decrypted before being rendered on the control room displays. A "seek" operation (e.g., fast-forwarding through a simulated fault condition, rewinding to a specific anomaly) pauses the visualization, discards the current buffered encrypted data, requests new byte ranges corresponding to the new temporal focus, re-buffers, re-decrypts, and resumes. This ensures only authorized personnel with the correct DRM keys can access the sensitive operational data.
graph TD
Operator --> ControlRoomDevice
ControlRoomDevice <--> ProcessDataServer(Industrial Process Data Server)
ProcessDataServer --> DRM_License_Server(DRM License Server)
ControlRoomDevice --> DRM_Header_Request(Request DRM Header - Process Specific)
DRM_Header_Request <--> DRM_License_Server
ControlRoomDevice --> DRM_Decryptor
DRM_Decryptor --> Key_Manager(Extract Keys for Process Data)
Key_Manager --> Index_Resolver(Index Resolver - Digital Twin Data)
Index_Resolver --> Byte_Range_Determiner
Byte_Range_Determiner --> Encrypted_Data_Requester
Encrypted_Data_Requester <--> ProcessDataServer
ControlRoomDevice --> Encrypted_Data_Buffer
Encrypted_Data_Buffer --> Frame_Decryptor(Frame Decryptor - Prior to Render)
Frame_Decryptor --> Digital_Twin_Renderer(Digital Twin Renderer)
Digital_Twin_Renderer --> Control_Display(Control Room Display)
Operator --> Temporal_Seek(Temporal Seek Instruction)
Temporal_Seek --> Pause_Discard_Buffer(Pause & Discard Buffered Data)
Pause_Discard_Buffer --> Index_Resolver
subgraph Control Room Device
DRM_Header_Request
DRM_Decryptor
Key_Manager
Index_Resolver
Byte_Range_Determiner
Encrypted_Data_Requester
Encrypted_Data_Buffer
Frame_Decryptor
Digital_Twin_Renderer
Control_Display
Temporal_Seek
Pause_Discard_Buffer
end
4. Integration with Emerging Tech
Derivative 12.5: Homomorphic Encryption for DRM Verification with Distributed Key Management
Enabling Description:
The playback device utilizes homomorphic encryption for DRM header verification, allowing the remote DRM server to perform partial computations on encrypted DRM-related data (e.g., license validity checks, user entitlements) without ever decrypting the sensitive information. Key management is distributed across a blockchain network, where private keys for content decryption are fragmented and stored by multiple, geographically dispersed nodes. The playback device reconstructs the decryption key for encrypted frames by retrieving fragments from the blockchain, which are then securely reassembled within a TEE. This distributed key management eliminates a single point of failure for DRM key distribution. When a seek instruction is received, the device discards buffered encrypted frames, requests new byte ranges, and initiates a renewed, homomorphically-verified key request from the distributed key management system before decrypting and playing.
graph TD
User --> PlaybackDevice
PlaybackDevice --> TEE(Trusted Execution Environment)
TEE --> Key_Reconstructor(Key Reconstructor)
Key_Reconstructor <--> Distributed_Key_Network(Distributed Blockchain Key Network)
PlaybackDevice --> Homomorphic_DRM_Verifier(Homomorphic DRM Verifier)
Homomorphic_DRM_Verifier <--> Remote_DRM_Server(Remote DRM Server - Homomorphic Operations)
PlaybackDevice <--> Content_Server(Content Server)
Content_Server --> Encrypted_Content_Stream
PlaybackDevice --> Encrypted_Buffer(Encrypted Frame Buffer)
Encrypted_Buffer --> TEE
TEE --> Hardware_Decryptor(Hardware Frame Decryptor)
Hardware_Decryptor --> Video_Audio_Decoder
User --> Seek_Instruction
Seek_Instruction --> Discard_Buffer(Discard Encrypted Buffer)
Seek_Instruction --> Key_Reconstructor
Seek_Instruction --> Homomorphic_DRM_Verifier
subgraph Playback Device
TEE
Key_Reconstructor
Homomorphic_DRM_Verifier
Encrypted_Buffer
Hardware_Decryptor
Video_Audio_Decoder
Discard_Buffer
end
5. The "Inverse" or Failure Mode
Derivative 12.6: Offline-First DRM Playback with Limited Time/Segment Access
Enabling Description:
A playback device designed for intermittent or no network access (e.g., in-flight entertainment, remote field operations). Prior to disconnection, the device proactively caches a "partial DRM license" that permits offline playback of pre-selected content segments for a limited duration or a specific number of views. The DRM header includes a time-to-live (TTL) or view-count. Once offline, the device can only access and decrypt content within these pre-authorized segments. If a user attempts to "seek" outside the licensed offline segments, playback is halted, and a "DRM Unavailable" message is displayed, indicating that new byte ranges cannot be requested or decrypted. Decryption of frames still occurs prior to decoding, but relies entirely on the pre-cached license data. The device logs all offline playback activity, which is synchronized back to the remote DRM server upon reconnection, enabling audit and usage tracking. If the TTL expires offline, all decrypted content in the buffer is immediately purged.
stateDiagram-v2
state Online {
Connect_to_Server
Obtain_Full_License
Download_Offline_License
Proactive_Cache_Content
}
state Offline {
Use_Cached_License
Limited_Segment_Access
Log_Offline_Usage
Purge_Expired_Content
}
state ContentUnavailable {
Display_DRM_Unavailable
Halt_Playback
}
[*] --> Online
Online --> Offline: Disconnect_Network
Offline --> Online: Reconnect_Network
Offline --> ContentUnavailable: Seek_Outside_Licensed_Segment / License_Expired
ContentUnavailable --> Online: Reconnect_Network
ContentUnavailable --> Offline: New_Offline_License_Obtained
Independent Claim 20 Derivatives (Method of Playback)
Core Claim 20 elements for derivation:
- Establishing connection, obtaining info (video, multiple audio, multiple subtitle tracks).
- Selecting video/audio tracks, requesting header, obtaining index information.
- Determining and requesting byte ranges using index.
- Buffering and checking for sufficient data for playback.
- Responding to seek: pausing, re-determining new byte ranges, re-requesting, re-buffering, re-checking, resuming playback.
1. Material & Component Substitution
Derivative 20.1: Neuromorphic Computing for Adaptive Playback
Enabling Description:
A method of playback on a device employing a neuromorphic computing chip for adaptive playback control. Instead of a traditional processor executing sequential instructions, the neuromorphic chip (e.g., IBM TrueNorth, Intel Loihi) dynamically learns and adapts the byte range request strategy. Obtaining information, selecting tracks, and index resolution are performed by a conventional CPU, but the "determining byte ranges to request" and "responding to a received seek instruction" steps are offloaded to the neuromorphic hardware. This hardware continuously analyzes playback engine buffer states, network conditions, and learned user seek patterns to dynamically adjust the size, priority, and number of concurrent byte range requests, optimizing for minimal latency and buffer underrun. Buffering is managed by a high-density memristor-based memory array directly integrated with the neuromorphic chip, capable of content-addressable memory (CAM) lookup for byte range presence.
graph TD
User --> PlaybackDevice
PlaybackDevice --> CPU_Frontend(Conventional CPU - Frontend Tasks)
CPU_Frontend --> Info_Obtainer(Obtain Info)
CPU_Frontend --> Track_Selector(Select Tracks)
CPU_Frontend --> Header_Requester(Request Header)
CPU_Frontend --> Index_Resolver(Resolve Index)
CPU_Frontend --> Neuromorphic_Chip(Neuromorphic Computing Chip)
Neuromorphic_Chip --> Byte_Range_Determiner_Adaptive(Adaptive Byte Range Determiner)
Neuromorphic_Chip --> Seek_Response_Learner(Learned Seek Response)
Byte_Range_Determiner_Adaptive --> Byte_Range_Requester
Byte_Range_Requester <--> Remote_Server(Remote Server System)
PlaybackDevice --> Memristor_Buffer(Memristor-based CAM Buffer)
Memristor_Buffer --> Playback_Engine
User --> Seek_Instruction_Input
Seek_Instruction_Input --> Neuromorphic_Chip
subgraph Playback Device
CPU_Frontend
Neuromorphic_Chip
Memristor_Buffer
Playback_Engine
end
2. Operational Parameter Expansion
Derivative 20.2: Hyperscale Multi-Perspective Volumetric Video Playback
Enabling Description:
A method for playing back hyperscale volumetric video (e.g., light field data, 4D reconstructions) from a remote server, offering free-viewpoint navigation and real-time interaction. The "video track" comprises distinct volumetric data streams (e.g., point clouds, voxels), "audio tracks" include spatialized audio, and "subtitle tracks" are dynamic metadata for object identification within the 3D scene. Index information identifies byte ranges corresponding to specific spatio-temporal voxels or point sets. The method establishes multiple high-throughput connections (e.g., HTTP/3 over multiple paths) to parallelize byte range requests. A seek instruction (e.g., user navigating viewpoint, zooming into a 3D object) triggers pausing, discarding of prior view-dependent buffered data, re-determination of byte ranges optimized for the new viewpoint using a frustum culling algorithm, requesting these new byte ranges, and resuming rendering of the volumetric scene with sub-frame latency. Buffering prioritizes "critical path" data for the current viewpoint and dynamically loads peripheral data at lower priority.
graph TD
User --> PlaybackDevice
PlaybackDevice <--> Multiple_HTTP3_Connections(Multiple HTTP/3 Connections)
Multiple_HTTP3_Connections <--> Remote_Volumetric_Server(Remote Volumetric Video Server)
Remote_Volumetric_Server --> Volumetric_Data_Store(Volumetric Data Store - Voxels/Point Clouds)
PlaybackDevice --> Volumetric_Info_Processor(Volumetric Info Processor)
Volumetric_Info_Processor --> Spatio_Temporal_Index_Resolver(Spatio-Temporal Index Resolver)
Spatio_Temporal_Index_Resolver --> Byte_Range_Determiner_Frustum(Frustum-Culling Byte Range Determiner)
Byte_Range_Determiner_Frustum --> Parallel_Byte_Range_Requester
Parallel_Byte_Range_Requester <--> Multiple_HTTP3_Connections
PlaybackDevice --> Dynamic_Volumetric_Buffer(Dynamic Volumetric Buffer - Critical Path Prioritization)
Dynamic_Volumetric_Buffer --> Volumetric_Renderer(Volumetric Renderer)
Volumetric_Renderer --> 3D_Display_VR(3D Display / VR Headset)
User --> Viewpoint_Navigation(Viewpoint Navigation / Zoom)
Viewpoint_Navigation --> Pause_Discard(Pause & Discard Old View Data)
Pause_Discard --> Byte_Range_Determiner_Frustum
subgraph Playback Device
Volumetric_Info_Processor
Spatio_Temporal_Index_Resolver
Byte_Range_Determiner_Frustum
Parallel_Byte_Range_Requester
Dynamic_Volumetric_Buffer
Volumetric_Renderer
Pause_Discard
end
3. Cross-Domain Application
Derivative 20.3: Tele-Robotics Control Stream Playback for Remote Operations
Enabling Description:
A method of playing back content on a control station for tele-robotics operations in hazardous environments (e.g., deep-sea exploration, nuclear decommissioning). The "content" is a fused data stream comprising high-definition video from robot-mounted cameras (video track), real-time haptic feedback and acoustic sensor data (audio tracks), and robot diagnostic/environmental telemetry (subtitle tracks). The remote server is the robot's onboard control unit. The method establishes a low-latency, resilient connection. Index information allows for precise byte range requests corresponding to specific sensor readouts or video segments from past operation logs. A "seek" instruction (e.g., reviewing a previous operational segment, fast-forwarding through idle periods) pauses the live feed, re-determines byte ranges for the historical data, requests them, buffers, and plays back the recorded sensor and video stream, enabling detailed forensic analysis of robot performance. This helps operators understand past anomalies and plan future interventions.
graph TD
Operator --> ControlStation
ControlStation <--> Remote_Robot_Control(Remote Robot Control Unit / Server)
Remote_Robot_Control --> Fused_Data_Log_Store(Fused Data Log - Video, Haptic, Acoustic, Telemetry)
ControlStation --> Stream_Info_Processor
Stream_Info_Processor --> Track_Selector(Select Video, Haptic, Telemetry)
Stream_Info_Processor --> Data_Log_Index_Resolver(Data Log Index Resolver)
Data_Log_Index_Resolver --> Byte_Range_Determiner
Byte_Range_Determiner --> Byte_Range_Requester
Byte_Range_Requester <--> Remote_Robot_Control
ControlStation --> Realtime_Data_Buffer(Real-time Data Buffer)
Realtime_Data_Buffer --> Tele_Robotics_Display(Tele-Robotics Console Display)
Operator --> Seek_Log_Instruction(Seek to Log / Review Past Operation)
Seek_Log_Instruction --> Pause_Live_Feed(Pause Live Feed)
Seek_Log_Instruction --> Data_Log_Index_Resolver
Seek_Log_Instruction --> Resume_Log_Playback(Resume Log Playback)
subgraph Control Station
Stream_Info_Processor
Track_Selector
Data_Log_Index_Resolver
Byte_Range_Determiner
Byte_Range_Requester
Realtime_Data_Buffer
Tele_Robotics_Display
Seek_Log_Instruction
Pause_Live_Feed
Resume_Log_Playback
end
Derivative 20.4: Smart Grid Energy Flow Visualization with Historical Data
Enabling Description:
A method for visualizing real-time and historical energy flow data within a smart grid on a control room display. The "video track" is a dynamic animation of grid topology and power flow, "audio tracks" are alerts for anomalies, and "subtitle tracks" represent raw sensor readings from smart meters and substations. The remote server is a central grid management system. The method involves obtaining grid metadata and historical data indexes. Operators select a specific grid region (video track), an alert channel (audio track), and sensor data type (subtitle track). Index information maps historical timestamps and geographical coordinates to byte ranges of stored grid state data. A "seek" instruction (e.g., jumping to a past outage event, fast-forwarding through a load balancing simulation) pauses the real-time visualization, discards current buffered data, determines new byte ranges for the historical context, requests them, buffers, and displays the historical grid state.
graph TD
Operator --> GridControlStation
GridControlStation <--> CentralGridManagement(Central Grid Management System)
CentralGridManagement --> Grid_Metadata_Historical_Data(Grid Metadata & Historical Data Store)
GridControlStation --> Grid_Info_Processor
Grid_Info_Processor --> Region_Selector(Select Grid Region)
Grid_Info_Processor --> Alert_Channel_Selector(Select Alert Channel)
Grid_Info_Processor --> Sensor_Data_Selector(Select Sensor Data Type)
GridControlStation --> Time_Geo_Index_Resolver(Temporal/Geographical Index Resolver)
Time_Geo_Index_Resolver --> Byte_Range_Determiner
Byte_Range_Determiner --> Byte_Range_Requester
Byte_Range_Requester <--> CentralGridManagement
GridControlStation --> Dynamic_Grid_Data_Buffer(Dynamic Grid Data Buffer)
Dynamic_Grid_Data_Buffer --> Grid_Flow_Visualizer(Grid Flow Visualizer)
Grid_Flow_Visualizer --> Control_Room_Display
Operator --> Historical_Seek(Historical Seek Instruction)
Historical_Seek --> Pause_Realtime(Pause Real-time Visualization)
Historical_Seek --> Time_Geo_Index_Resolver
Historical_Seek --> Resume_Historical(Resume Historical Visualization)
subgraph Grid Control Station
Grid_Info_Processor
Region_Selector
Alert_Channel_Selector
Sensor_Data_Selector
Time_Geo_Index_Resolver
Byte_Range_Determiner
Byte_Range_Requester
Dynamic_Grid_Data_Buffer
Grid_Flow_Visualizer
Historical_Seek
Pause_Realtime
Resume_Historical
end
4. Integration with Emerging Tech
Derivative 20.5: Quantum-Resistant Encryption & Federated Learning for User Preference Adaptation
Enabling Description:
A method of playback employing quantum-resistant cryptographic algorithms (e.g., lattice-based cryptography) for all data transfer and content integrity verification, safeguarding against future quantum computing attacks. This method integrates federated learning to adapt user preferences for track selection and seek behavior without centralizing sensitive user data. Each playback device trains a local machine learning model based on its user's viewing habits (e.g., preferred audio languages during specific content types, common fast-forward points). Model updates are aggregated in an encrypted, privacy-preserving manner on the remote server using federated learning. This collectively refined model informs the "determining byte ranges to request" step, making predictive requests more accurate for general user behavior, while quantum-resistant hashes ensure integrity of byte ranges and indices.
graph TD
User --> PlaybackDevice
PlaybackDevice <--> Quantum_Resistant_TLS(Quantum-Resistant TLS Connection)
Quantum_Resistant_TLS <--> Remote_Server(Remote Server System)
Remote_Server --> Content_Store
Remote_Server --> Federated_Learning_Aggregator
PlaybackDevice --> Local_ML_Model(Local ML Model - User Preferences)
Local_ML_Model --> Federated_Learning_Client(Federated Learning Client)
Federated_Learning_Client <--> Federated_Learning_Aggregator
PlaybackDevice --> QRES_Index_Resolver(Quantum-Resistant Encrypted Index Resolver)
QRES_Index_Resolver --> Byte_Range_Determiner_FL(FL-Enhanced Byte Range Determiner)
Byte_Range_Determiner_FL --> QRES_Byte_Requester(Quantum-Resistant Byte Requester)
QRES_Byte_Requester <--> Remote_Server
PlaybackDevice --> Buffer
Buffer --> Playback_Engine
User --> Seek_Instruction
Seek_Instruction --> Byte_Range_Determiner_FL
subgraph Playback Device
Local_ML_Model
Federated_Learning_Client
QRES_Index_Resolver
Byte_Range_Determiner_FL
QRES_Byte_Requester
Buffer
Playback_Engine
end
5. The "Inverse" or Failure Mode
Derivative 20.6: Disaster Recovery Playback with Minimum Viable Content Assurance
Enabling Description:
A method for content playback on a playback device in a disaster recovery scenario, where network bandwidth is extremely limited (e.g., satellite uplink, degraded cellular). The system prioritizes "minimum viable content" (MVC) delivery. When connection is established, instead of full information, the device obtains only a textual synopsis of available media sequences and a low-resolution thumbnail. Index information is truncated to contain only the first keyframe of each major scene. Byte range requests are strictly limited to single, lowest-bitrate video/audio tracks. A "seek" instruction in this mode does not discard the buffered data, but instead queues the new byte range request at lowest priority, allowing the existing segment to play out fully before attempting the new seek, preventing interruption of limited received data. If a connection is lost, the device transparently switches to playing the last fully buffered MVC segment in a loop, providing a "content assurance" fallback.
stateDiagram-v2
state NormalOperation {
Full_Bandwidth
Detailed_Info
Multi_Track_Selection
Efficient_Seek
Dynamic_Buffering
}
state DisasterRecovery {
Limited_Bandwidth
MVC_Synopsis_Thumbnails
Truncated_Index
Single_Low_Bitrate_Track
Seek_Queued_No_Discard
Loop_Last_Buffered_Segment
}
state ConnectionLost {
Playback_Last_MVC_Segment
}
[*] --> NormalOperation
NormalOperation --> DisasterRecovery: Network_Degradation / Disaster_Event
DisasterRecovery --> NormalOperation: Network_Restored
DisasterRecovery --> ConnectionLost: Connection_Lost
ConnectionLost --> DisasterRecovery: Connection_Reestablished
Combination Prior Art Scenarios
These scenarios combine elements of US Patent 10412141 with existing open-source standards to demonstrate obviousness or non-novelty for potential future improvements.
1. HTTP Range Requests with FFmpeg/VLC for Adaptive Stream Seeking
Enabling Description:
Combining the byte range request mechanism (as described in US10412141, specifically in relation to HTTP 1.1 protocol) with the capabilities of open-source media players like FFmpeg or VLC. A client-side FFmpeg-based player (acting as the playback device) uses HTTP Range Requests to obtain specific byte ranges of a video file from an Apache/Nginx web server (remote server). The FFmpeg player first parses the file header (e.g., MP4 'moov' atom) to construct an index in memory, mapping timestamps to byte offsets. Upon a user's seek instruction, the FFmpeg internal logic calculates the nearest keyframe byte offset, issues an HTTP Range Request for that byte range, buffers the received data, and commences decoding and playback using its built-in decoders. This demonstrates the core seeking functionality using byte ranges and an index with widely available open-source tools and standard protocols.
2. DASH.js Playback with Matroska/WebM Container Format and MSE API
Enabling Description:
Utilizing the Dynamic Adaptive Streaming over HTTP (DASH) standard, implemented with the open-source DASH.js player, to stream multimedia content encapsulated in Matroska (WebM) container format (explicitly mentioned in US10412141 as a supported format). The DASH.js player, running in a web browser, fetches a Media Presentation Description (MPD) which acts as the 'information describing tracks' and 'index information' for segmented content. For trick play or seeking, the DASH.js player (playback device) uses the browser's Media Source Extensions (MSE) API to append media segments. When a seek instruction is received, DASH.js identifies the relevant segment(s) from the MPD, issues HTTP requests for those byte ranges (implicitly using byte range requests for segments), clears any previous buffered data in the MSE buffer, and appends the new segments, allowing for rapid seeking within the stream without downloading the entire file. This showcases receiver-driven seeking using standardized formats and APIs.
3. BitTorrent Client with Sparse File Allocation for Progressive Playback
Enabling Description:
Leveraging a standard BitTorrent client (playback device, BitTorrent protocol explicitly mentioned in US10412141 as a transport protocol) to progressively play multimedia content. A custom BitTorrent client is modified to prioritize the download of initial segments and index information of a large media file (.mkv, .mp4, etc.) from a swarm of peers (remote server system). The client, upon obtaining the initial index (or dynamically constructing one as torrent pieces arrive), can then issue requests for specific "byte ranges" by requesting specific torrent pieces from the swarm. The underlying file storage uses sparse file allocation (also explicitly mentioned in US10412141) to quickly reserve disk space without writing zeros. When a user issues a seek instruction, the BitTorrent client dynamically re-prioritizes the download queue to fetch the torrent pieces (byte ranges) corresponding to the new playback location, allowing for non-sequential access and playback before the entire file is downloaded.
Generated 5/18/2026, 6:48:07 PM